|
|
どうも、W dog the GameのRyosukeです
今回は初建設MODが完成したので投稿しにきました
#cheat Dogs the cose1
moveto(-847.99,-1122.80,16.01); object(0x1CB2,0,90,82);
moveto(-817.11,-1118.22,16.00); object(0x1CB2,0,90,49);
move(8.88,9.78,0.00); object(0x1CB2,0,90,35);
move(6.18,12.01,0.00); object(0x1CB2,0,90,20);
move(0.83,11.86,0.00); object(0x1CB2,0,90,347);
move(-4.27,12.56,2.40); object(0x1CB2,90,110,67);
move(-5.19,13.09,2.50); object(0x1CB2,90,90,69);
move(0.37,10.09,0.00); object(0x1CB2,90,90,159);
move(8.12,6.83,0.00); object(0x1CB2,90,90,87);
move(-3.32,12.36,2.60); object(0x1CD5,90,90,89);
move(-0.11,10.87,0.00); object(0x1CD5,90,90,90);
move(-0.09,10.66,0.00); object(0x1CD5,90,90,89);
move(-0.29,11.14,0.00); object(0x1CD5,90,90,88);
moveto(-801.15,-986.81,23.51); object(0x1CD5,90,90,268);
move(-1.83,10.88,0.00); object(0x1CD5,90,90,252);
move(-3.02,9.15,0.00); object(0x1CD5,90,90,252);
move(-6.46,9.95,-2.60); object(0x1CB2,90,90,247);
move(-6.16,10.27,1.60); object(0x1CB2,90,75,230);
move(-8.79,10.56,3.70); object(0x1CB2,90,105,51);
move(-0.54,12.81,1.80); object(0x1CB2,90,90,137);
move(-9.12,-8.87,-0.10); object(0x1CB2,90,90,136);
moveto(-885.50,-934.99,25.95); object(0x1CB2,0,90,273);
move(-14.35,0.81,0.00); object(0x1CB2,0,90,273);
move(-8.54,4.81,0.00); object(0x1CB2,0,90,326);
move(-8.97,10.33,0.00); object(0x1CB2,0,90,312);
move(-9.86,8.77,0.00); object(0x1CB2,0,90,311);
move(-8.90,9.96,0.00); object(0x1CB2,0,90,325);
move(-8.07,11.77,0.00); object(0x1CB2,0,90,326);
move(-7.63,11.80,1.90); object(0x1CB2,90,285,57);
move(-7.36,11.51,3.70); object(0x1CB2,90,285,57);
move(-7.57,11.89,1.90); object(0x1CB2,90,270,58);
move(-7.49,12.18,-1.20); object(0x1CB2,90,260,59);
move(-8.45,10.57,-1.10); object(0x1CB2,90,270,45);
move(-7.88,10.54,0.00); object(0x1CB2,90,270,62);
move(-6.70,12.43,0.00); object(0x1CB2,90,270,61);
move(-6.88,12.57,-1.30); object(0x1CB2,90,260,61);
move(-5.95,12.28,-2.40); object(0x1CB2,90,260,67);
move(-3.64,12.63,-2.40); object(0x1CB2,90,260,80);
move(-2.61,13.97,-2.50); object(0x1CB2,90,260,78);
move(-3.13,13.70,-2.40); object(0x1CB2,90,260,77);
move(-2.14,13.77,-1.30); object(0x1CB2,90,270,85);
move(-1.10,14.13,-1.20); object(0x1CB2,90,260,87);
move(-0.86,12.41,-2.20); object(0x1CB2,90,260,86);
move(-3.31,21.48,0.30); object(0x1CB2,90,260,257);
move(-2.31,13.78,1.80); object(0x1CB2,90,265,263);
move(-49.18,70.42,-0.80); object(0x1CB2,90,270,175);
move(0.51,-6.62,0.00); object(0x1CB2,90,270,175);
move(0.60,-6.57,0.00); object(0x1CB2,90,270,175);
move(-15.34,12.02,0.10); object(0x1CB2,90,270,354);
move(0.68,-6.68,0.00); object(0x1CB2,90,270,354);
move(0.73,-6.62,-0.10); object(0x1CB2,90,270,354);
move(64.08,17.79,-0.16); object(0x1CAB,180,180,268);
move(-52.06,-0.77,1.60); object(0x1CA8,180,180,84);
move(-13.13,-1.36,0.00); object(0x1CA8,180,180,84);
move(-5.62,-7.66,0.10); object(0x1CA8,180,180,173);
move(7.98,-6.87,0.00); object(0x1CA8,180,180,262);
move(14.07,1.69,0.10); object(0x1CA8,180,180,265);
move(0.23,7.36,2.20); object(0x1CA8,180,270,356);
move(-3.62,-0.17,0.00); object(0x1CA8,180,270,355);
move(-2.75,-0.26,-0.10); object(0x1CA8,180,270,174);
move(-3.67,-0.39,0.10); object(0x1CA8,180,270,175);
move(-3.55,-0.30,0.00); object(0x1CA8,180,270,174);
move(-3.40,-0.39,-0.20); object(0x1CA8,180,270,174);
move(-3.71,-0.34,0.00); object(0x1CA8,180,270,174);
moveto(-808.10,-1112.70,16.73); object(0x01A4,0,0,305);
move(-4.31,3.11,0.00); object(0x01A4,0,0,305);
move(6.76,11.76,0.00); object(0x01A4,0,0,290);
move(5.19,-1.94,0.00); object(0x01A4,0,0,291);
move(2.72,11.99,0.10); object(0x01A4,0,0,257);
move(-5.17,-1.11,0.00); object(0x01A4,0,0,255);
move(-11.52,32.31,4.70); object(0x01A4,0,0,248);
move(-1.29,8.20,0.00); object(0x01A4,0,0,339);
move(1.99,87.42,0.00); object(0x01A4,0,0,246);
move(4.74,3.01,0.00); object(0x01A4,0,0,246);
move(-33.46,24.59,7.10); object(0x01A4,0,0,317);
move(2.52,-5.15,0.00); object(0x01A4,0,0,317);
move(9.67,16.60,0.00); object(0x01A4,0,0,137);
move(1.91,-5.52,0.00); object(0x01A4,0,0,317);
move(6.95,6.41,0.20); object(0x01A4,0,0,188);
move(-124.75,40.60,-1.90); object(0x01A4,0,345,236);
move(-16.43,26.01,7.20); object(0x01A4,0,0,237);
move(-8.67,2.81,0.00); object(0x01A4,0,0,59);
move(-6.43,20.07,-2.30); object(0x01A4,0,0,225);
move(-4.55,-3.79,-0.00); object(0x01A4,0,0,224);
move(-4.05,13.06,0.00); object(0x01A4,0,0,243);
move(-5.17,-1.72,0.00); object(0x01A4,0,0,243);
move(-0.55,12.45,0.00); object(0x01A4,0,0,241);
move(-5.15,-1.79,0.00); object(0x01A4,0,0,240);
move(-2.60,16.20,-0.70); object(0x01A4,0,10,240);
move(-4.88,-2.62,0.00); object(0x01A4,0,10,240);
move(-1.34,14.76,-2.40); object(0x01A4,0,10,247);
move(-5.58,-1.58,-0.10); object(0x01A4,0,10,247);
move(-5.65,19.13,-3.50); object(0x01A4,0,350,80);
move(5.76,0.48,0.00); object(0x01A4,0,350,80);
move(-56.61,151.86,-7.80); object(0x01A4,0,0,265);
pspawn = 0x08E81290;
setint(pspawn,252);
setfloat(pspawn + 4, -851.10, -1123, 17.15, 0);
pspawn += 0x30;
teleport(-860.13, -1128.63, 17.21);
簡単なレース場です
http://wdogame2ex.blog123.fc2.com/
|
|