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  内容 入力補助動画検索画像・ファイル<IMG><OBJECT>タグが利用可能です。(詳細)
    
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画像(gif,png,jpg,bmp) 音楽(mmf,mld) 動画(amc,3gp,3g2)

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寄生

 投稿者:ハト  投稿日:2008年 1月20日(日)02時46分30秒
返信・引用
  とうとうvicは文無しになってしまったので
他人の家に住むことにしました
※コンテナが登りにくいです

#cheat imihu_house
moveto(-620.18,-531.77,10.52);  object(0x1C93,0,0,268);
move(0.00,0.00,2.20);  object(0x1C93,0,0,268);
move(0.00,0.00,2.20);  object(0x1C93,0,0,268);
move(0.00,0.00,2.20);  object(0x1C93,0,0,268);
move(-0.09,2.30,-6.60);  object(0x1C93,0,0,268);
move(0.00,0.00,2.20);  object(0x1C93,0,0,268);
move(0.00,0.00,2.20);  object(0x1C93,0,0,268);
move(-0.15,2.20,-4.50);  object(0x1C93,0,0,267);
move(0.00,0.00,2.20);  object(0x1C93,0,0,267);
move(-0.11,2.30,-2.20);  object(0x1C93,0,0,267);
move(5.03,-6.77,0.00);  object(0x1C93,0,0,267);
move(0.00,0.00,2.30);  object(0x1C93,0,0,267);
move(0.00,0.00,2.20);  object(0x1C93,0,0,267);
move(4.49,0.21,-2.30);  object(0x1C93,0,0,267);
move(0.00,0.00,-2.30);  object(0x1C93,0,0,267);
move(4.40,0.21,0.00);  object(0x1C93,0,0,267);
move(-9.11,1.78,0.00);  object(0x1C93,0,0,267);
move(0.00,0.00,2.20);  object(0x1C93,0,0,267);
move(4.62,0.22,-2.00);  object(0x1C93,0,0,267);
move(-4.79,2.08,0.00);  object(0x1C93,0,0,267);
move(-1.35,1.92,-0.80);  object(0x01C4,0,0,196);
move(0.46,-2.85,2.60);  object(0x01C5,0,0,177);
move(1.69,0.19,-0.10);  object(0x0207,40,0,247);
move(1.64,6.32,0.30);  object(0x0211,0,0,177);
move(-3.53,-8.38,1.90);  object(0x0201,330,0,234);
move(-4.27,2.59,0.10);  object(0x1C91,225,0,239);
move(-0.83,-2.94,1.60);  object(0x1D02,0,0,195);
move(0.00,0.00,0.80);  object(0x1D02,0,0,195);
move(1.35,0.34,-0.80);  object(0x1D02,0,0,195);
move(-0.61,0.91,0.00);  object(0x1D02,0,0,208);
move(0.04,-0.81,0.40);  object(0x1D02,0,0,193);
move(3.62,-0.05,-2.90);  object(0x1D14,0,0,163);
move(0.08,0.25,0.00);  object(0x1D14,0,0,163);
move(0.48,-0.15,0.00);  object(0x1D14,0,0,163);
move(-0.29,0.09,0.20);  object(0x1D14,0,0,163);
move(0.08,0.24,-0.20);  object(0x1D14,0,0,163);
move(-4.54,-3.05,5.10);  object(0x01BE,0,0,200);
move(-0.47,0.82,0.00);  object(0x01BE,325,0,211);
move(1.80,-0.65,0.00);  object(0x01BE,30,0,196);
move(-0.05,0.87,0.00);  object(0x01BE,145,0,204);
move(-1.08,-0.98,0.30);  object(0x01BE,335,0,201);
move(0.83,-0.65,2.40);  object(0x1CCE,0,0,340);
move(-0.85,-0.61,-1.40);  object(0x1CB1,0,0,269);
move(4.43,0.68,-0.80);  object(0x1CB2,90,0,270);
move(3.91,-0.03,0.00);  object(0x1CB2,90,0,270);
move(0.03,-8.71,-0.60);  object(0x1CB2,90,0,90);
move(-6.02,0.04,0.00);  object(0x1CB2,90,0,90);
move(9.60,6.38,4.50);  object(0x029F,180,0,269);
move(-0.05,-4.25,0.00);  object(0x029F,180,0,270);
move(0.02,0.20,-1.60);  object(0x1D0E,180,90,270);
move(0.04,2.41,0.00);  object(0x1D0E,180,90,270);
move(0.08,2.30,0.00);  object(0x1D0E,180,90,270);
move(-0.10,1.54,0.00);  object(0x1D0E,180,90,270);
move(-0.03,-2.20,3.20);  object(0x029F,180,0,270);
move(-0.03,-4.21,0.00);  object(0x029F,180,0,270);
move(-2.02,5.28,-5.50);  object(0x1CF5,0,0,0);
move(-2.32,-3.23,0.80);  object(0x1D05,0,0,0);
move(0.00,0.00,0.40);  object(0x1CEC,0,0,0);
move(2.72,-0.32,0.00);  object(0x01C2,0,0,0);
move(0.05,0.60,0.00);  object(0x01C2,0,0,0);
move(0.78,-0.06,0.00);  object(0x01C2,0,0,0);
move(-0.12,-0.59,0.00);  object(0x01C2,0,0,0);
move(-0.26,0.32,1.00);  object(0x1CEB,0,0,270);
move(-11.51,-3.98,-1.40);  object(0x1D14,0,0,353);
move(-0.01,0.22,0.00);  object(0x1D14,0,0,353);
move(0.01,-0.18,0.30);  object(0x1D14,0,0,353);
move(0.00,0.00,-0.20);  object(0x1D14,0,0,353);
move(0.00,0.00,0.10);  object(0x1D14,0,0,353);
move(-0.01,0.16,-0.10);  object(0x1D14,0,0,353);
move(-0.00,0.05,0.00);  object(0x1D14,0,0,353);
move(0.57,-0.01,-1.00);  object(0x1D01,0,0,0);
move(-0.34,0.07,0.00);  object(0x1D01,0,0,356);
move(-0.05,0.38,0.00);  object(0x1D01,0,0,355);
move(-0.30,-0.01,0.00);  object(0x1D01,0,0,352);
move(0.68,-0.01,0.00);  object(0x1D01,0,0,359);
move(5.16,1.67,4.40);  object(0x01DE,90,0,136);
move(4.93,4.74,-3.70);  object(0x1C9A,0,0,76);
move(-0.02,-0.10,0.30);  object(0x1C9B,0,0,75);
move(0.06,-1.31,0.10);  object(0x016F,0,90,90);
move(-0.37,-0.36,0.00);  object(0x0165,250,0,3);
move(-8.16,-3.27,-0.60);  object(0x1C93,0,0,90);
move(-1.11,-0.04,0.70);  object(0x1C93,0,0,90);
move(-1.28,-0.07,0.80);  object(0x1C93,0,0,90);
move(0.61,-0.58,1.40);  object(0x01BD,0,0,90);
move(2.32,4.29,0.50);  object(0x01E0,0,90,0);
move(5.08,-0.22,0.00);  object(0x01E0,0,90,0);
move(2.36,0.11,0.00);  object(0x01E0,0,90,0);
move(-0.31,-3.00,0.00);  object(0x01E0,0,90,0);
move(-0.93,0.23,0.00);  object(0x01E0,90,90,0);
move(-5.87,3.02,0.50);  object(0x01E0,90,80,180);
move(-17.88,8.84,-1.90);  object(0x1CAF,0,0,316);
move(-2.09,-1.77,-0.10);  object(0x1CAF,0,0,318);
move(-1.75,-1.80,0.10);  object(0x1CAF,0,0,318);
move(19.54,-6.99,4.70);  object(0x1CAA,0,0,92);
move(7.60,-0.35,0.00);  object(0x1CAA,0,0,272);
move(2.55,0.45,8.10);  object(0x1D1D,60,25,316);
pspawn = 0x08E81290;
setint(pspawn,212);
setfloat(pspawn + 4, -624.81, -544.61, 23.34, 345);
pspawn += 0x30;
teleport(-618.13, -512.69, 10.42);
 

メンデス兄弟の家

 投稿者:ハト  投稿日:2008年 1月19日(土)21時57分25秒
返信・引用
  メンデス兄弟の家の中へのテレポートチートです
ネタとしてどうぞ

#cheat Teleport:Mendez's house
teleport(17.49, 1150.10, -193.79);
 

レースコース

 投稿者:IO  投稿日:2008年 1月14日(月)20時34分47秒
返信・引用
  コース作りました。公開するのは初めてですが、見てやってください。
詳しくはこちら→http://plaza.rakuten.co.jp/ViceAdmiralIo/diary/200801140000/

#cheat IO_race
moveto(-728.31,1038.98,13.29); object(0x1CAA,0,0,74);
move(-68.46,67.32,11.60); object(0x1CAA,0,0,163);
move(264.54,-76.91,43.20); object(0x1CAA,0,0,339);
move(-159.27,22.06,-50.50); object(0x1CAA,0,0,89);
move(33.73,-41.15,2.90); object(0x1CAA,0,0,141);
move(71.04,-243.68,-8.60); object(0x1CB2,270,290,271);
move(-0.18,-11.01,3.30); object(0x1D0F,165,180,1);
move(57.97,-92.82,-4.90); object(0x1CA8,180,180,316);
move(12.99,-2.81,0.00); object(0x1CA8,180,180,251);
move(13.31,7.41,0.00); object(0x1CA8,180,180,231);
move(7.77,12.71,0.00); object(0x1CA8,180,180,192);
move(-2.13,13.62,2.10); object(0x1CB2,90,290,83);
move(-1.42,11.82,4.30); object(0x1CB2,90,290,83);
move(-1.45,12.32,4.50); object(0x1CB2,90,290,83);
move(-1.79,13.33,4.90); object(0x1CB2,90,290,82);
move(-0.95,10.57,3.60); object(0x1D0F,160,180,174);
move(-14.02,19.21,4.50); object(0x1CA8,180,180,342);
move(0.00,0.00,3.50); object(0x1CA8,180,180,342);
moveto(-680.66,1048.86,21.66); object(0x1CB2,270,260,2);
move(-0.29,5.36,0.00); object(0x1CB2,270,260,356);
moveto(-493.73,796.99,35.06); object(0x1CB2,260,285,121);
move(6.02,11.35,2.30); object(0x1CB2,260,280,143);
move(2.89,9.60,2.00); object(0x1CB2,260,285,91);
move(-4.18,12.57,2.90); object(0x1CB2,260,285,75);
move(-5.83,12.44,4.30); object(0x1CB2,260,290,75);
move(-5.93,11.81,5.90); object(0x1CB2,260,300,75);
move(-5.96,10.65,6.90); object(0x1CB2,260,300,70);
moveto(-514.06,873.21,64.36); object(0x1CB2,270,240,214);
moveto(-585.60,716.03,22.15); object(0x1CB2,270,290,264);
move(1.41,-13.34,5.50); object(0x1CB2,270,295,264);
move(1.00,-12.15,3.30); object(0x1CA8,180,180,131);
move(13.67,-6.93,-0.10); object(0x1CA8,180,180,104);
move(15.37,-2.26,0.00); object(0x1CA8,180,180,94);
moveto(-638.04,936.07,16.75); object(0x1CB2,270,105,245);
move(6.04,2.81,0.00); object(0x1CB2,270,105,245);
move(5.90,-12.32,3.60); object(0x1CB2,270,105,243);
move(-5.84,-3.18,0.00); object(0x1CB2,270,105,243);
move(7.56,-7.79,2.10); object(0x1CAA,0,0,152);
moveto(-532.70,959.58,73.68); object(0x1CA8,280,270,259);
move(-0.36,14.31,-4.50); object(0x1CA8,270,305,268);
move(6.14,-25.38,4.50); object(0x1CB2,270,270,1);
move(0.11,6.70,0.00); object(0x1CB2,270,270,1);
moveto(-522.08,953.99,74.12); object(0x0201,0,0,90);
move(-2.71,0.04,0.00); object(0x0201,0,0,90);
move(-3.00,0.16,0.00); object(0x0201,0,0,90);
move(-0.17,-1.92,0.00); object(0x0201,0,0,90);
move(2.91,-0.05,0.00); object(0x0201,0,0,90);
move(2.91,-0.05,0.00); object(0x0201,0,0,90);
moveto(-529.37,953.62,73.72); object(0x1D01,0,0,8);
move(8.99,0.03,0.00); object(0x1D01,0,0,8);
pspawn = 0x08E81290;
setint(pspawn, 270);
setfloat(pspawn + 4, -521.80, 952.32, 75, 0);
pspawn += 0x30;
setint(pspawn, 212);
setfloat(pspawn + 4, -531.05, 951.93, 75, 0);
pspawn += 0x30;
teleport(-524.97,954.97,80);
 

いまさら遅いですが・・・・

 投稿者:通りすがりのもの  投稿日:2008年 1月10日(木)14時02分0秒
返信・引用
  #cheat New Weapon Pack
//Generated By VCS Cheater
//Orginal Cheat Created By Waterbottle, Sousanator and parm
  setint(pplayer+0x5d8,  0x9999);
setint(pplayer+0x5f4,  0x9999);
setint(pplayer+0x610,  0x9999);
setint(pplayer+0x5bc,  0x9999);
setint(pplayer+0x62c,  0x9999);
setint(pplayer+0x648,  0x9999);
setint(pplayer+0x664,  0x9999);
setchar(pplayer+0xCB8,  0x00);
setchar(pplayer+0x594,  0x09);
setchar(pplayer+0x5b0,  0x0e);
setchar(pplayer+0x5cc,  0x14);
setchar(pplayer+0x5E8,  0x16);
setchar(pplayer+0x604,  0x1a);
setchar(pplayer+0x620,  0x1c);
setchar(pplayer+0x63C,  0x20);
setchar(pplayer+0x658,  0x1f);
off()

いまさら遅いですが地雷がでるMODです
 

Re: あの

 投稿者:名無し  投稿日:2008年 1月 8日(火)13時07分40秒
返信・引用
  > No.100[元記事へ]

XSYUIさんへのお返事です。

> MODの事についてなんですけど、3.71M33-4でMODできますか?

質問関係のことは掲示板でお願いします
 

あの

 投稿者:XSYUI  投稿日:2008年 1月 7日(月)23時58分55秒
返信・引用
  MODの事についてなんですけど、3.71M33-4でMODできますか?  

(無題)

 投稿者:名無し  投稿日:2008年 1月 7日(月)16時32分22秒
返信・引用
  ≫GM_man
ここは一応MODやチートを投稿する場所です。
MOD関係の報告はいいですが、質問関係のことは掲示板でお願いします。
 

Re: (無題)

 投稿者:GM_man  投稿日:2008年 1月 7日(月)12時55分24秒
返信・引用
  > No.96[元記事へ]

ぼくさんへのお返事です。

PCJ-600の改造とかできませんか
MODがほしいです

あと、MODは自分で打ったのですか??
ツールとかあったら教えてください!!

http://sky.ap.teacup.com/psp_g/

 

言うの忘れてました

 投稿者:ぼく  投稿日:2008年 1月 2日(水)20時52分26秒
返信・引用
  ↓近くのガレージにあります  

(無題)

 投稿者:ぼく  投稿日:2008年 1月 2日(水)20時44分32秒
返信・引用
  #cheat Pimped Sandking at 101 Bayshore Avenue
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x08C739B0, 245); //Car Id
setchar(0x08C739B0+0x24, 222,0,0, 255); //Color 1
setchar(0x08C739B0+0x28, 225,225,225, 255); //Color2
setshort(0x98a2fb2, 1,  0);
//Wheels
setfloat(0x936A678, 1.05, 1.05); //wheel size
setfloat(0x96329e0+0x6c, 0.75); //Traction Multiplier
setfloat(0x96329e0+0xc4, 0.85); //Traction Loss
setfloat(0x96329e0+0x70, 0.5); //Traction Bias
//Engine
setchar(0x96329e0+0x5c, '4', 'P', 5); // Drive type / Engine type / Gears
//Suspension
setfloat(0x96329e0+0x7c, -0.1); //Suspension Upper Limit
setfloat(0x96329e0+0x80, -0.5); //Suspension Lower Limit
setfloat(0x96329e0+0x78, 0.07); //Suspension Damping Level
setfloat(0x96329e0+0x74, 0.7); //Suspension Force Level
setfloat(0x96329e0+0x84, 0.5); //Suspension Bias
setfloat(0x96329e0+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x96329e0+0x68, 30); //Steering Lock
setfloat(0x96329e0+0xbc, 1500); //Vehilce Mass
setfloat(0x96329e0+0xc0, 1500); //Turn Mass
setfloat(0x96329e0+0xa0, 0); //Centre of Mass - X
setfloat(0x96329e0+0xa4, 0); //Centre of Mass - Y
setfloat(0x96329e0+0xa8, 0); //Centre of Mass - Z
//Teleport
teleport( -806.04, -1185.04, 11.0);
off()
 

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