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とうとうvicは文無しになってしまったので
他人の家に住むことにしました
※コンテナが登りにくいです
#cheat imihu_house
moveto(-620.18,-531.77,10.52); object(0x1C93,0,0,268);
move(0.00,0.00,2.20); object(0x1C93,0,0,268);
move(0.00,0.00,2.20); object(0x1C93,0,0,268);
move(0.00,0.00,2.20); object(0x1C93,0,0,268);
move(-0.09,2.30,-6.60); object(0x1C93,0,0,268);
move(0.00,0.00,2.20); object(0x1C93,0,0,268);
move(0.00,0.00,2.20); object(0x1C93,0,0,268);
move(-0.15,2.20,-4.50); object(0x1C93,0,0,267);
move(0.00,0.00,2.20); object(0x1C93,0,0,267);
move(-0.11,2.30,-2.20); object(0x1C93,0,0,267);
move(5.03,-6.77,0.00); object(0x1C93,0,0,267);
move(0.00,0.00,2.30); object(0x1C93,0,0,267);
move(0.00,0.00,2.20); object(0x1C93,0,0,267);
move(4.49,0.21,-2.30); object(0x1C93,0,0,267);
move(0.00,0.00,-2.30); object(0x1C93,0,0,267);
move(4.40,0.21,0.00); object(0x1C93,0,0,267);
move(-9.11,1.78,0.00); object(0x1C93,0,0,267);
move(0.00,0.00,2.20); object(0x1C93,0,0,267);
move(4.62,0.22,-2.00); object(0x1C93,0,0,267);
move(-4.79,2.08,0.00); object(0x1C93,0,0,267);
move(-1.35,1.92,-0.80); object(0x01C4,0,0,196);
move(0.46,-2.85,2.60); object(0x01C5,0,0,177);
move(1.69,0.19,-0.10); object(0x0207,40,0,247);
move(1.64,6.32,0.30); object(0x0211,0,0,177);
move(-3.53,-8.38,1.90); object(0x0201,330,0,234);
move(-4.27,2.59,0.10); object(0x1C91,225,0,239);
move(-0.83,-2.94,1.60); object(0x1D02,0,0,195);
move(0.00,0.00,0.80); object(0x1D02,0,0,195);
move(1.35,0.34,-0.80); object(0x1D02,0,0,195);
move(-0.61,0.91,0.00); object(0x1D02,0,0,208);
move(0.04,-0.81,0.40); object(0x1D02,0,0,193);
move(3.62,-0.05,-2.90); object(0x1D14,0,0,163);
move(0.08,0.25,0.00); object(0x1D14,0,0,163);
move(0.48,-0.15,0.00); object(0x1D14,0,0,163);
move(-0.29,0.09,0.20); object(0x1D14,0,0,163);
move(0.08,0.24,-0.20); object(0x1D14,0,0,163);
move(-4.54,-3.05,5.10); object(0x01BE,0,0,200);
move(-0.47,0.82,0.00); object(0x01BE,325,0,211);
move(1.80,-0.65,0.00); object(0x01BE,30,0,196);
move(-0.05,0.87,0.00); object(0x01BE,145,0,204);
move(-1.08,-0.98,0.30); object(0x01BE,335,0,201);
move(0.83,-0.65,2.40); object(0x1CCE,0,0,340);
move(-0.85,-0.61,-1.40); object(0x1CB1,0,0,269);
move(4.43,0.68,-0.80); object(0x1CB2,90,0,270);
move(3.91,-0.03,0.00); object(0x1CB2,90,0,270);
move(0.03,-8.71,-0.60); object(0x1CB2,90,0,90);
move(-6.02,0.04,0.00); object(0x1CB2,90,0,90);
move(9.60,6.38,4.50); object(0x029F,180,0,269);
move(-0.05,-4.25,0.00); object(0x029F,180,0,270);
move(0.02,0.20,-1.60); object(0x1D0E,180,90,270);
move(0.04,2.41,0.00); object(0x1D0E,180,90,270);
move(0.08,2.30,0.00); object(0x1D0E,180,90,270);
move(-0.10,1.54,0.00); object(0x1D0E,180,90,270);
move(-0.03,-2.20,3.20); object(0x029F,180,0,270);
move(-0.03,-4.21,0.00); object(0x029F,180,0,270);
move(-2.02,5.28,-5.50); object(0x1CF5,0,0,0);
move(-2.32,-3.23,0.80); object(0x1D05,0,0,0);
move(0.00,0.00,0.40); object(0x1CEC,0,0,0);
move(2.72,-0.32,0.00); object(0x01C2,0,0,0);
move(0.05,0.60,0.00); object(0x01C2,0,0,0);
move(0.78,-0.06,0.00); object(0x01C2,0,0,0);
move(-0.12,-0.59,0.00); object(0x01C2,0,0,0);
move(-0.26,0.32,1.00); object(0x1CEB,0,0,270);
move(-11.51,-3.98,-1.40); object(0x1D14,0,0,353);
move(-0.01,0.22,0.00); object(0x1D14,0,0,353);
move(0.01,-0.18,0.30); object(0x1D14,0,0,353);
move(0.00,0.00,-0.20); object(0x1D14,0,0,353);
move(0.00,0.00,0.10); object(0x1D14,0,0,353);
move(-0.01,0.16,-0.10); object(0x1D14,0,0,353);
move(-0.00,0.05,0.00); object(0x1D14,0,0,353);
move(0.57,-0.01,-1.00); object(0x1D01,0,0,0);
move(-0.34,0.07,0.00); object(0x1D01,0,0,356);
move(-0.05,0.38,0.00); object(0x1D01,0,0,355);
move(-0.30,-0.01,0.00); object(0x1D01,0,0,352);
move(0.68,-0.01,0.00); object(0x1D01,0,0,359);
move(5.16,1.67,4.40); object(0x01DE,90,0,136);
move(4.93,4.74,-3.70); object(0x1C9A,0,0,76);
move(-0.02,-0.10,0.30); object(0x1C9B,0,0,75);
move(0.06,-1.31,0.10); object(0x016F,0,90,90);
move(-0.37,-0.36,0.00); object(0x0165,250,0,3);
move(-8.16,-3.27,-0.60); object(0x1C93,0,0,90);
move(-1.11,-0.04,0.70); object(0x1C93,0,0,90);
move(-1.28,-0.07,0.80); object(0x1C93,0,0,90);
move(0.61,-0.58,1.40); object(0x01BD,0,0,90);
move(2.32,4.29,0.50); object(0x01E0,0,90,0);
move(5.08,-0.22,0.00); object(0x01E0,0,90,0);
move(2.36,0.11,0.00); object(0x01E0,0,90,0);
move(-0.31,-3.00,0.00); object(0x01E0,0,90,0);
move(-0.93,0.23,0.00); object(0x01E0,90,90,0);
move(-5.87,3.02,0.50); object(0x01E0,90,80,180);
move(-17.88,8.84,-1.90); object(0x1CAF,0,0,316);
move(-2.09,-1.77,-0.10); object(0x1CAF,0,0,318);
move(-1.75,-1.80,0.10); object(0x1CAF,0,0,318);
move(19.54,-6.99,4.70); object(0x1CAA,0,0,92);
move(7.60,-0.35,0.00); object(0x1CAA,0,0,272);
move(2.55,0.45,8.10); object(0x1D1D,60,25,316);
pspawn = 0x08E81290;
setint(pspawn,212);
setfloat(pspawn + 4, -624.81, -544.61, 23.34, 345);
pspawn += 0x30;
teleport(-618.13, -512.69, 10.42);
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