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  内容 入力補助動画検索画像・ファイル<IMG><OBJECT>タグが利用可能です。(詳細)
    
  ファイル1
  ファイル2
  ファイル3
アップロード可能な形式(各1MB以内):
画像(gif,png,jpg,bmp) 音楽(mmf,mld) 動画(amc,3gp,3g2)

 URL
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teacup. ] [ 無料掲示板 ] [ プレミアム掲示板 ] [ teacup.コミュニティ ] [ ブログ ] [ チャット ]

全181件の内、新着の記事から10件ずつ表示します。 4  5  6  7  8  9  10  11  12  13  |  《前のページ |  次のページ》 

(無題)

 投稿者:ハト  投稿日:2008年 2月16日(土)22時54分44秒
返信・引用
  >>dande lionさん
画像のようにパトカーのガラスが幻想的になります
 

(無題)

 投稿者:dande lion  投稿日:2008年 2月16日(土)14時49分17秒
返信・引用
  こういうチートをみつけたのですが

#cheat Glass Cop Car
// Glass Cop Car
sethex(0x09AB98F4,  F9);

どこが変化したのでしょうか?
 

Re: (無題)

 投稿者:モッチー  投稿日:2008年 2月14日(木)16時51分31秒
返信・引用
  > No.112[元記事へ]

ガレージの中にあるよb
 

Re: (無題)

 投稿者:hiramatsu  投稿日:2008年 2月13日(水)18時09分28秒
返信・引用
  > No.96[元記事へ]

ぼくさんへのお返事です。

> #cheat Pimped Sandking at 101 Bayshore Avenue
>  //Created By Sunshine Customs
>  //Sunshine Customs Created By emcp
>  //Addresses Found By Vette
>  //Basics
>  setint(0x08C739B0, 245); //Car Id
>  setchar(0x08C739B0+0x24, 222,0,0, 255); //Color 1
>  setchar(0x08C739B0+0x28, 225,225,225, 255); //Color2
>  setshort(0x98a2fb2, 1,  0);
>  //Wheels
>  setfloat(0x936A678, 1.05, 1.05); //wheel size
>  setfloat(0x96329e0+0x6c, 0.75); //Traction Multiplier
>  setfloat(0x96329e0+0xc4, 0.85); //Traction Loss
>  setfloat(0x96329e0+0x70, 0.5); //Traction Bias
>  //Engine
>  setchar(0x96329e0+0x5c, '4', 'P', 5); // Drive type / Engine type / Gears
>  //Suspension
>  setfloat(0x96329e0+0x7c, -0.1); //Suspension Upper Limit
>  setfloat(0x96329e0+0x80, -0.5); //Suspension Lower Limit
>  setfloat(0x96329e0+0x78, 0.07); //Suspension Damping Level
>  setfloat(0x96329e0+0x74, 0.7); //Suspension Force Level
>  setfloat(0x96329e0+0x84, 0.5); //Suspension Bias
>  setfloat(0x96329e0+0x88, 0); //Anti-Dive Multiplier
>  //Handling
>  setfloat(0x96329e0+0x68, 30); //Steering Lock
>  setfloat(0x96329e0+0xbc, 1500); //Vehilce Mass
>  setfloat(0x96329e0+0xc0, 1500); //Turn Mass
>  setfloat(0x96329e0+0xa0, 0); //Centre of Mass - X
>  setfloat(0x96329e0+0xa4, 0); //Centre of Mass - Y
>  setfloat(0x96329e0+0xa8, 0); //Centre of Mass - Z
>  //Teleport
>  teleport( -806.04, -1185.04, 11.0);
> off()

古い記事をあげてしまいすいません
このチートが面白いと思って入れてみたのですが
車が出てきません
近くのガレージというのはどこにあるのでしょうか・・・
教えていただけませんか
 

亡霊

 投稿者:ka(ry  投稿日:2008年 2月12日(火)02時36分15秒
返信・引用
  逆境無頼カイジ(アニメ)を見ていたら分かると思いますがミッションでホテルに突っ込むスタントのあの部屋と向かいのジャンプ台兼廃墟?を見て思わず作ってしまいました。
照明が微妙すぎです><

#cheat kaiji
moveto(-60.22,-1222.22,23.64);  object(0x1CB8,90,90,270);
move(2.55,0.00,0.00);  object(0x1CB8,90,90,270);
move(2.55,0.00,0.00);  object(0x1CB8,90,90,270);
move(2.55,0.00,0.00);  object(0x1CB8,90,90,270);
move(2.55,0.00,0.00);  object(0x1CB8,90,90,270);
move(2.55,0.00,0.00);  object(0x1CB8,90,90,270);
move(2.55,0.00,0.00);  object(0x1CB8,90,90,270);
move(2.55,0.00,0.00);  object(0x1CB8,90,90,270);
move(2.55,0.00,0.00);  object(0x1CB8,90,90,270);
move(2.55,0.00,0.00);  object(0x1CB8,90,90,270);
move(2.55,0.00,0.00);  object(0x1CB8,90,90,270);
move(2.55,0.00,0.00);  object(0x1CB8,90,90,270);
move(2.55,0.00,0.00);  object(0x1CB8,90,90,270);
move(2.55,0.00,0.00);  object(0x1CB8,90,90,270);
move(2.55,0.00,0.00);  object(0x1CB8,90,90,270);
move(2.55,0.00,0.00);  object(0x1CB8,90,90,270);
move(2.55,0.00,0.00);  object(0x1CB8,90,90,270);

moveto(-19.21,-1221.48,21.17);  object(0x1CA4,0,0,270);
move(-0.00,3.70,0.00);  object(0x1CA4,0,0,270);
move(-0.00,3.70,0.00);  object(0x1CA4,0,0,270);
move(-0.00,3.70,0.00);  object(0x1CA4,0,0,270);
move(-0.00,3.70,0.00);  object(0x1CA4,0,0,270);
move(-0.00,2.20,0.00);  object(0x1CA4,0,0,270);
move(2.41,2.61,0.00);  object(0x1CA4,0,0,0);
move(0.00,0.00,2.80);  object(0x1CA4,0,0,0);
move(-2.41,-2.61,0.00);  object(0x1CA4,0,0,270);
move(0.00,-2.20,0.00);  object(0x1CA4,0,0,270);
move(0.00,-3.70,0.00);  object(0x1CA4,0,0,270);
move(0.00,-3.70,0.00);  object(0x1CA4,0,0,270);
move(0.00,-3.70,0.00);  object(0x1CA4,0,0,270);
move(0.00,0.00,2.80);  object(0x1CA4,0,0,270);
move(-0.00,4.10,0.00);  object(0x1CA4,0,0,270);
move(-0.00,3.80,0.00);  object(0x1CA4,0,0,270);
move(-0.00,4.30,0.00);  object(0x1CA4,0,0,270);
move(-0.00,1.40,0.00);  object(0x1CA4,0,0,270);
move(2.41,2.61,0.00);  object(0x1CA4,0,0,0);
move(0.00,0.00,2.80);  object(0x1CA4,0,0,0);
move(-2.41,-2.61,0.00);  object(0x1CA4,0,0,270);
move(0.00,-2.20,0.00);  object(0x1CA4,0,0,270);
move(0.00,-3.70,0.00);  object(0x1CA4,0,0,270);
move(0.00,-3.70,0.00);  object(0x1CA4,0,0,270);
move(0.00,-3.70,0.00);  object(0x1CA4,0,0,270);
move(0.00,-3.40,0.00);  object(0x1CA4,0,0,270);
move(2.41,-2.61,0.00);  object(0x1CA4,0,0,180);
move(0.00,0.00,-2.80);  object(0x1CA4,0,0,180);
move(0.00,0.00,-2.80);  object(0x1CA4,0,0,180);
move(0.00,0.00,-2.80);  object(0x1CA4,0,0,180);
move(3.90,0.00,0.00);  object(0x1CA4,0,0,180);
move(0.00,0.00,2.80);  object(0x1CA4,0,0,180);
move(0.00,0.00,2.80);  object(0x1CA4,0,0,180);
move(0.00,0.00,2.80);  object(0x1CA4,0,0,180);
move(-4.11,2.41,-5.70);  object(0x1CA4,270,0,90);
move(-0.03,4.10,-1.40);  object(0x1CA4,90,20,270);
move(-0.03,3.50,-1.30);  object(0x1CA4,90,20,270);
move(-0.03,3.80,-1.40);  object(0x1CA4,90,20,270);
move(-0.03,3.80,-1.40);  object(0x1CA4,90,20,270);

moveto(-75.78,-1231.44,23.87);  object(0x1D14,0,0,180);
move(0.00,-0.30,0.00);  object(0x1D14,0,0,180);
move(0.00,-0.30,0.00);  object(0x1D14,0,0,180);
move(-0.80,-0.00,0.00);  object(0x1D14,0,0,180);
move(-0.00,0.30,0.00);  object(0x1D14,0,0,180);
move(-0.00,0.30,0.00);  object(0x1D14,0,0,180);
move(0.60,-0.18,0.15);  object(0x1D14,0,0,180);
move(0.00,-0.30,0.00);  object(0x1D14,0,0,180);
move(-0.50,-0.00,0.00);  object(0x1D14,0,0,180);
move(-0.00,0.30,0.00);  object(0x1D14,0,0,180);
move(0.30,-0.20,0.15);  object(0x1D14,0,0,180);

moveto(-53.42,-1219.11,24.22);  object(0x020C,0,90,270);
move(13.60,0.00,0.00);  object(0x020C,0,90,270);
move(13.60,0.00,0.00);  object(0x020C,0,90,270);
 

Monster

 投稿者:ハト  投稿日:2008年 2月 7日(木)00時49分59秒
返信・引用
  SAのmonster(大きいトラック)を再現してみました
※車は自分で手に入れてください。
ちなみに番号は180です
#cheat MONSTER  BOB
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
setshort(0x98a3134, 1,  0);
//Wheels
setfloat(0x935FBD8, 2.2, 2.2); //wheel size
setfloat(0x962f140+0x6c, 0.9); //Traction Multiplier
setfloat(0x962f140+0xc4, 0.25); //Traction Loss
setfloat(0x962f140+0x70, 0.45); //Traction Bias
//Engine
setchar(0x962f140+0x5c, '4', 'P', 5); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962f140+0x7c, 0.42); //Suspension Upper Limit
setfloat(0x962f140+0x80, -1); //Suspension Lower Limit
setfloat(0x962f140+0x78, 0.75); //Suspension Damping Level
setfloat(0x962f140+0x74, 1); //Suspension Force Level
setfloat(0x962f140+0x84, 0.5); //Suspension Bias
setfloat(0x962f140+0x88, 0.12); //Anti-Dive Multiplier
//Handling
setfloat(0x962f140+0x68, 80); //Steering Lock
setfloat(0x962f140+0xbc, 20000); //Vehilce Mass
setfloat(0x962f140+0xc0, 17500); //Turn Mass
setfloat(0x962f140+0xa0, 0); //Centre of Mass - X
setfloat(0x962f140+0xa4, 0); //Centre of Mass - Y
setfloat(0x962f140+0xa8, -3); //Centre of Mass - Z
off()
 

On The Bill

 投稿者:KDMGS  投稿日:2008年 1月30日(水)19時38分4秒
返信・引用
  ビルの上をジャンプします。完成度は低いです。by 厨房Lv.1 KDMGS
#cheat on the bill by kdmgs
moveto(-798.76,415.96,193.47);  object(0x1CA4,90,0,274);
move(2.62,-0.17,0.00);  object(0x1CA4,90,0,274);
move(0.84,-0.15,0.00);  object(0x1CA4,90,0,274);
move(-4.65,-4.05,0.00);  object(0x1CA4,90,0,88);
move(-4.52,-0.16,0.00);  object(0x1CA4,90,0,94);
move(-0.37,-5.79,0.00);  object(0x1CA4,90,0,94);
move(0.97,11.16,-0.10);  object(0x1D0F,5,0,302);
move(-2.46,-4.00,0.00);  object(0x1D0F,5,0,302);
move(4.87,7.92,0.00);  object(0x1D0F,5,0,302);
move(54.36,-1656.94,-181.15);  object(0x1D0F,5,0,72);
move(-3.99,-3.42,-0.50);  object(0x1D0F,5,0,91);
move(-264.06,1750.11,102.51);  object(0x1CA8,0,0,186);
move(0.04,13.80,0.00);  object(0x1CA8,0,0,186);
move(0.83,13.69,0.00);  object(0x1CA8,0,0,186);
move(0.12,13.83,0.00);  object(0x1CA8,0,0,184);
move(-0.18,14.10,0.00);  object(0x1CA8,0,0,184);
move(-1.19,-55.51,2.70);  object(0x1CA8,0,0,184);
move(273.87,-194.19,78.14);  object(0x1CA8,0,0,96);
move(8.22,5.15,0.00);  object(0x1CA8,0,0,11);
move(-281.12,257.68,-80.84);  object(0x1CA8,0,0,178);
move(-0.51,13.23,0.00);  object(0x1CA8,0,0,178);
move(-0.55,12.22,0.00);  object(0x1CA8,0,0,178);
move(9.53,51.49,-1.63);  object(0x1CAB,0,0,9);
move(-2.81,0.70,0.00);  object(0x1CAB,0,0,9);
move(5.63,-1.41,0.00);  object(0x1CAB,0,0,9);
move(-6.40,-152.94,0.83);  object(0x1CA8,0,0,89);
move(15.00,0.22,0.00);  object(0x1CA8,0,0,89);
move(14.06,0.51,0.20);  object(0x1CA8,0,0,89);
move(-20.85,2.40,-0.20);  object(0x1CA8,0,0,92);
move(12.80,-0.34,0.00);  object(0x1CA8,0,0,92);
move(11.90,-0.32,0.00);  object(0x1CA8,0,0,92);
move(-26.09,0.69,0.00);  object(0x1CA8,0,0,92);
move(-10.90,0.29,0.00);  object(0x1CA8,0,0,92);
move(32.17,376.69,-23.74);  object(0x1CA8,0,0,269);
move(-1.05,-1.47,0.50);  object(0x1CA8,0,0,271);
move(14.00,-0.36,0.00);  object(0x1CA8,0,0,271);
move(10.30,-0.26,0.00);  object(0x1CA8,0,0,271);
move(-24.39,0.63,3.60);  object(0x1CA8,0,0,271);
move(15.40,-0.39,0.00);  object(0x1CA8,0,0,271);
move(-21.06,-5.83,-3.50);  object(0x1CA8,0,0,181);
move(-0.03,-1.30,0.00);  object(0x1CA8,0,0,181);
move(-0.35,-14.10,0.00);  object(0x1CA8,0,0,181);
move(-0.38,-15.00,0.00);  object(0x1CA8,0,0,181);
move(-0.37,-14.70,0.00);  object(0x1CA8,0,0,181);
move(-0.35,-14.00,0.00);  object(0x1CA8,0,0,181);
move(41.06,58.79,-0.90);  object(0x1CAA,0,0,89);
move(144.96,7.46,-78.51);  object(0x1CAA,0,0,178);
move(-840.13,334.22,195.47);  object(0x1CA8,0,0,180);
move(-0.84,19.52,0.00);  object(0x1CA8,0,0,181);
move(-0.24,-9.73,0.00);  object(0x1CA8,0,0,181);
move(109.24,-8.07,-0.70);  object(0x1CAA,0,0,72);
pspawn = 0x08E81290;
setint(pspawn, 172);
setfloat(pspawn + 4, -793.93,321.81,194.97);
pspawn += 0x30;
teleport(-735.66,326.76,194.97);                                                                                                                                                                                                                                                                                                                                                                        object(0x1CA8,0,0,181);
move(41.06,58.79,-0.90);  object(0x1CAA,0,0,89);
move(144.96,7.46,-78.51);  object(0x1CAA,0,0,178);
pspawn = 0x08E81290;
setint(pspawn, 172);
setfloat(pspawn + 4, -744.09,335.04,194.97);
pspawn += 0x30;
teleport(-735.66,326.76,194.97);
 

武器チート

 投稿者:tamashi  投稿日:2008年 1月30日(水)19時06分33秒
返信・引用
  私が作った武器チートです。ガスの武器が入っています。
#cheat New Weapon Pack
//Generated By VCS Cheater
//Orginal Cheat Created By Waterbottle, Sousanator and parm
  setint(pplayer+0x5d8,  0x9999);
setint(pplayer+0x5f4,  0x9999);
setint(pplayer+0x610,  0x9999);
setint(pplayer+0x5bc,  0x9999);
setint(pplayer+0x62c,  0x9999);
setint(pplayer+0x648,  0x9999);
setint(pplayer+0x664,  0x9999);
setchar(pplayer+0x578,  0x01);
setchar(pplayer+0x594,  0x0b);
setchar(pplayer+0x5b0,  0x10);
setchar(pplayer+0x5cc,  0x14);
setchar(pplayer+0x5E8,  0x16);
setchar(pplayer+0x604,  0x1b);
setchar(pplayer+0x620,  0x1c);
setchar(pplayer+0x63C,  0x21);
setchar(pplayer+0x658,  0x1f);
off()
 

追加

 投稿者:タロー  投稿日:2008年 1月29日(火)20時34分21秒
返信・引用
  下の記事
車はでました
 

高層マンション!?

 投稿者:タロー  投稿日:2008年 1月29日(火)20時27分35秒
返信・引用
  作ってみました
特徴は、大きな窓です
武器がディスプレイしてあったり金庫があったりします
ちなみに未完成です
完成しだい再UPする予定です

あと、ヘリと車を出したいのですが、でてきません
原因等がわかる方はおしえてくれるとありがたいです


#cheat kousoumansyon!?
moveto(-516.31,1026.79,68.53);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(-4.40,0.01,0.00);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(-4.40,0.01,0.00);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(-4.40,0.01,0.00);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(-4.40,0.01,0.00);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(-4.40,0.01,0.00);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.00,-3.30);  object(0x029F,0,0,180);
move(0.00,0.03,-3.30);  object(0x029F,0,0,180);
moveto(-535.89,871.10,67.33);  object(0x1CB2,0,90,180);
move(6.70,0.01,0.00);  object(0x1CB2,0,90,180);
move(6.70,0.01,0.00);  object(0x1CB2,0,90,180);
move(5.10,0.01,0.00);  object(0x1CB2,0,90,180);
moveto(-526.39,878.31,68.43);  object(0x1CE6,0,0,0);
move(-3.40,0.01,0.60);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(-4.40,0.02,0.00);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(-4.40,0.02,0.00);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(13.20,-0.06,-21.00);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(4.40,-0.02,0.00);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(4.40,-0.02,0.00);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(0.00,0.00,3.30);  object(0x029F,0,0,0);
move(4.40,-0.02,0.00);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(0.00,0.00,-3.30);  object(0x029F,0,0,0);
move(-10.80,0.05,-3.30);  object(0x029F,0,0,0);
move(4.40,-0.02,0.00);  object(0x029F,0,0,0);
move(4.40,-0.02,0.00);  object(0x029F,0,0,0);
moveto(-531.85,860.63,67.33);  object(0x1CB2,90,90,0);
move(10.55,0.02,0.00);  object(0x1CB2,90,90,0);
move(6.88,15.96,0.60);  object(0x01B8,0,0,0);
move(0.04,-4.00,0.00);  object(0x01B8,0,0,0);
move(0.04,-4.10,0.00);  object(0x01B8,0,0,0);
move(0.04,-4.40,0.00);  object(0x01B8,0,0,0);
move(0.05,-5.00,0.00);  object(0x01B8,0,0,0);
move(-2.29,-1.15,0.00);  object(0x01B8,0,0,90);
move(-4.40,-0.03,0.00);  object(0x01B8,0,0,90);
move(-4.60,-0.03,0.00);  object(0x01B8,0,0,90);
move(-4.60,-0.03,0.00);  object(0x01B8,0,0,90);
move(-4.50,-0.03,0.00);  object(0x01B8,0,0,90);
move(-4.20,-0.03,0.00);  object(0x01B8,0,0,90);
move(0.01,4.06,0.00);  object(0x01B8,0,0,180);
move(-0.01,3.80,0.00);  object(0x01B8,0,0,180);
move(-0.03,10.50,0.00);  object(0x01B8,0,0,180);
move(0.01,-4.00,0.00);  object(0x01B8,0,0,180);
move(0.01,-3.30,0.00);  object(0x01B8,0,0,180);
moveto(-526.86,1014.05,67.33);  object(0x1D39,0,0,180);
move(-1.62,-0.06,0.40);  object(0x1D3A,0,0,269);
move(-7.97,-6.49,-0.30);  object(0x1CF8,0,0,268);
move(-1.85,2.59,0.00);  object(0x1CF8,0,0,180);
move(7.33,-53.24,11.60);  object(0x1D1D,340,35,99);
move(16.86,54.32,-9.00);  object(0x015C,340,35,78);
move(-0.30,1.37,0.00);  object(0x015A,340,35,78);
move(0.26,1.80,0.00);  object(0x015E,340,35,78);
move(-0.02,2.50,-0.30);  object(0x0154,340,35,79);
move(-0.11,2.09,0.40);  object(0x0168,340,35,88);
move(0.13,1.61,-0.30);  object(0x0167,340,35,88);
move(-0.08,1.90,0.00);  object(0x0166,340,35,88);
move(0.04,-1.00,1.70);  object(0x0160,340,35,88);
move(0.12,-2.70,0.00);  object(0x0162,340,35,88);
move(-0.18,-2.81,0.00);  object(0x0163,340,35,88);
move(-0.24,-2.61,0.00);  object(0x0169,340,35,88);
move(0.09,-2.00,0.00);  object(0x0168,340,35,88);
move(0.12,-2.70,-0.50);  object(0x0167,340,35,88);
move(-0.02,0.50,-1.20);  object(0x0165,340,35,88);
move(-1.23,-0.53,-0.80);  object(0x029F,0,0,90);
move(-0.03,4.40,0.00);  object(0x029F,0,0,90);
move(-0.03,4.40,0.00);  object(0x029F,0,0,90);
move(-0.03,4.40,0.00);  object(0x029F,0,0,90);
move(0.00,0.00,3.30);  object(0x029F,0,0,90);
move(0.03,-4.40,0.00);  object(0x029F,0,0,90);
move(0.03,-4.40,0.00);  object(0x029F,0,0,90);
move(0.03,-4.40,0.00);  object(0x029F,0,0,90);
move(2.04,15.32,-3.70);  object(0x029F,0,0,180);
move(0.00,0.00,3.30);  object(0x029F,0,0,180);
move(-22.71,-9.39,-4.50);  object(0x1D14,0,0,222);
move(-0.34,0.40,0.00);  object(0x1D14,0,0,237);
move(-0.23,0.49,0.00);  object(0x1D14,0,0,252);
move(-0.35,-0.12,0.00);  object(0x1D14,0,0,252);
move(0.22,-0.66,0.00);  object(0x1D14,0,0,252);
move(0.33,-0.31,0.00);  object(0x1D14,0,0,252);
move(-0.55,-0.18,0.00);  object(0x1D14,0,0,252);
move(-0.22,0.66,0.00);  object(0x1D14,0,0,252);
move(0.00,0.00,0.40);  object(0x1D14,0,0,252);
move(0.16,-0.47,0.00);  object(0x1D14,0,0,252);
move(0.52,-0.46,-0.30);  object(0x1D14,0,0,252);
move(-0.13,0.38,0.00);  object(0x1D14,0,0,252);
move(0.00,0.00,0.20);  object(0x1D14,0,0,252);
move(-0.13,0.38,0.00);  object(0x1D14,0,0,252);
move(-0.25,0.76,0.00);  object(0x1D14,0,0,252);
move(0.00,0.00,0.00);  object(0x1D14,0,0,252);
move(0.00,0.00,-0.50);  object(0x1D14,0,0,252);
move(-0.13,0.38,0.40);  object(0x1D14,0,0,252);
move(0.21,0.07,-0.10);  object(0x1D14,0,0,252);
move(5.95,4.67,0.70);  object(0x1CEB,0,0,134);
move(0.07,-0.07,-0.60);  object(0x1CEA,0,0,134);
moveto(-537.39,1012.76,68.63);  object(0x029F,0,0,180);
move(-0.43,4.48,-1.30);  object(0x1CD2,0,0,180);
move(-0.96,0.01,1.30);  object(0x1CD4,0,0,180);
move(1.60,-0.01,0.00);  object(0x1CD4,0,0,180);
move(1.96,-3.45,0.00);  object(0x1CD4,0,0,270);
move(-0.01,1.60,0.00);  object(0x1CD4,0,0,270);
move(-0.01,0.90,0.00);  object(0x1CD4,0,0,270);
move(-0.93,0.99,0.00);  object(0x1CD4,0,0,180);
move(-0.58,-3.50,1.50);  object(0x1CD4,270,0,270);
move(-0.01,1.70,0.00);  object(0x1CD4,270,0,270);
move(-0.01,0.80,0.00);  object(0x1CD4,270,0,270);
move(-1.87,-0.01,0.00);  object(0x1CD4,270,0,270);
move(0.01,-1.50,0.00);  object(0x1CD4,270,0,270);
move(0.01,-1.00,0.00);  object(0x1CD4,270,0,270);
pspawn = 0x08E81290;
setint(pspawn,     263);
setfloat(pspawn + 4,     -525.91,    866.06,    68.47,    90);
pspawn += 0x30;
setint(pspawn,     172);
setfloat(pspawn + 4,     -536.46,    884.99,    68.43,    180);
pspawn += 0x30;
teleport(-527.24,885.02,64.43)
 

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