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作ってみました
特徴は、大きな窓です
武器がディスプレイしてあったり金庫があったりします
ちなみに未完成です
完成しだい再UPする予定です
あと、ヘリと車を出したいのですが、でてきません
原因等がわかる方はおしえてくれるとありがたいです
#cheat kousoumansyon!?
moveto(-516.31,1026.79,68.53); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(-4.40,0.01,0.00); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(-4.40,0.01,0.00); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(-4.40,0.01,0.00); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(-4.40,0.01,0.00); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(-4.40,0.01,0.00); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.00,-3.30); object(0x029F,0,0,180);
move(0.00,0.03,-3.30); object(0x029F,0,0,180);
moveto(-535.89,871.10,67.33); object(0x1CB2,0,90,180);
move(6.70,0.01,0.00); object(0x1CB2,0,90,180);
move(6.70,0.01,0.00); object(0x1CB2,0,90,180);
move(5.10,0.01,0.00); object(0x1CB2,0,90,180);
moveto(-526.39,878.31,68.43); object(0x1CE6,0,0,0);
move(-3.40,0.01,0.60); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(-4.40,0.02,0.00); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(-4.40,0.02,0.00); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(13.20,-0.06,-21.00); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(4.40,-0.02,0.00); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(4.40,-0.02,0.00); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(0.00,0.00,3.30); object(0x029F,0,0,0);
move(4.40,-0.02,0.00); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(0.00,0.00,-3.30); object(0x029F,0,0,0);
move(-10.80,0.05,-3.30); object(0x029F,0,0,0);
move(4.40,-0.02,0.00); object(0x029F,0,0,0);
move(4.40,-0.02,0.00); object(0x029F,0,0,0);
moveto(-531.85,860.63,67.33); object(0x1CB2,90,90,0);
move(10.55,0.02,0.00); object(0x1CB2,90,90,0);
move(6.88,15.96,0.60); object(0x01B8,0,0,0);
move(0.04,-4.00,0.00); object(0x01B8,0,0,0);
move(0.04,-4.10,0.00); object(0x01B8,0,0,0);
move(0.04,-4.40,0.00); object(0x01B8,0,0,0);
move(0.05,-5.00,0.00); object(0x01B8,0,0,0);
move(-2.29,-1.15,0.00); object(0x01B8,0,0,90);
move(-4.40,-0.03,0.00); object(0x01B8,0,0,90);
move(-4.60,-0.03,0.00); object(0x01B8,0,0,90);
move(-4.60,-0.03,0.00); object(0x01B8,0,0,90);
move(-4.50,-0.03,0.00); object(0x01B8,0,0,90);
move(-4.20,-0.03,0.00); object(0x01B8,0,0,90);
move(0.01,4.06,0.00); object(0x01B8,0,0,180);
move(-0.01,3.80,0.00); object(0x01B8,0,0,180);
move(-0.03,10.50,0.00); object(0x01B8,0,0,180);
move(0.01,-4.00,0.00); object(0x01B8,0,0,180);
move(0.01,-3.30,0.00); object(0x01B8,0,0,180);
moveto(-526.86,1014.05,67.33); object(0x1D39,0,0,180);
move(-1.62,-0.06,0.40); object(0x1D3A,0,0,269);
move(-7.97,-6.49,-0.30); object(0x1CF8,0,0,268);
move(-1.85,2.59,0.00); object(0x1CF8,0,0,180);
move(7.33,-53.24,11.60); object(0x1D1D,340,35,99);
move(16.86,54.32,-9.00); object(0x015C,340,35,78);
move(-0.30,1.37,0.00); object(0x015A,340,35,78);
move(0.26,1.80,0.00); object(0x015E,340,35,78);
move(-0.02,2.50,-0.30); object(0x0154,340,35,79);
move(-0.11,2.09,0.40); object(0x0168,340,35,88);
move(0.13,1.61,-0.30); object(0x0167,340,35,88);
move(-0.08,1.90,0.00); object(0x0166,340,35,88);
move(0.04,-1.00,1.70); object(0x0160,340,35,88);
move(0.12,-2.70,0.00); object(0x0162,340,35,88);
move(-0.18,-2.81,0.00); object(0x0163,340,35,88);
move(-0.24,-2.61,0.00); object(0x0169,340,35,88);
move(0.09,-2.00,0.00); object(0x0168,340,35,88);
move(0.12,-2.70,-0.50); object(0x0167,340,35,88);
move(-0.02,0.50,-1.20); object(0x0165,340,35,88);
move(-1.23,-0.53,-0.80); object(0x029F,0,0,90);
move(-0.03,4.40,0.00); object(0x029F,0,0,90);
move(-0.03,4.40,0.00); object(0x029F,0,0,90);
move(-0.03,4.40,0.00); object(0x029F,0,0,90);
move(0.00,0.00,3.30); object(0x029F,0,0,90);
move(0.03,-4.40,0.00); object(0x029F,0,0,90);
move(0.03,-4.40,0.00); object(0x029F,0,0,90);
move(0.03,-4.40,0.00); object(0x029F,0,0,90);
move(2.04,15.32,-3.70); object(0x029F,0,0,180);
move(0.00,0.00,3.30); object(0x029F,0,0,180);
move(-22.71,-9.39,-4.50); object(0x1D14,0,0,222);
move(-0.34,0.40,0.00); object(0x1D14,0,0,237);
move(-0.23,0.49,0.00); object(0x1D14,0,0,252);
move(-0.35,-0.12,0.00); object(0x1D14,0,0,252);
move(0.22,-0.66,0.00); object(0x1D14,0,0,252);
move(0.33,-0.31,0.00); object(0x1D14,0,0,252);
move(-0.55,-0.18,0.00); object(0x1D14,0,0,252);
move(-0.22,0.66,0.00); object(0x1D14,0,0,252);
move(0.00,0.00,0.40); object(0x1D14,0,0,252);
move(0.16,-0.47,0.00); object(0x1D14,0,0,252);
move(0.52,-0.46,-0.30); object(0x1D14,0,0,252);
move(-0.13,0.38,0.00); object(0x1D14,0,0,252);
move(0.00,0.00,0.20); object(0x1D14,0,0,252);
move(-0.13,0.38,0.00); object(0x1D14,0,0,252);
move(-0.25,0.76,0.00); object(0x1D14,0,0,252);
move(0.00,0.00,0.00); object(0x1D14,0,0,252);
move(0.00,0.00,-0.50); object(0x1D14,0,0,252);
move(-0.13,0.38,0.40); object(0x1D14,0,0,252);
move(0.21,0.07,-0.10); object(0x1D14,0,0,252);
move(5.95,4.67,0.70); object(0x1CEB,0,0,134);
move(0.07,-0.07,-0.60); object(0x1CEA,0,0,134);
moveto(-537.39,1012.76,68.63); object(0x029F,0,0,180);
move(-0.43,4.48,-1.30); object(0x1CD2,0,0,180);
move(-0.96,0.01,1.30); object(0x1CD4,0,0,180);
move(1.60,-0.01,0.00); object(0x1CD4,0,0,180);
move(1.96,-3.45,0.00); object(0x1CD4,0,0,270);
move(-0.01,1.60,0.00); object(0x1CD4,0,0,270);
move(-0.01,0.90,0.00); object(0x1CD4,0,0,270);
move(-0.93,0.99,0.00); object(0x1CD4,0,0,180);
move(-0.58,-3.50,1.50); object(0x1CD4,270,0,270);
move(-0.01,1.70,0.00); object(0x1CD4,270,0,270);
move(-0.01,0.80,0.00); object(0x1CD4,270,0,270);
move(-1.87,-0.01,0.00); object(0x1CD4,270,0,270);
move(0.01,-1.50,0.00); object(0x1CD4,270,0,270);
move(0.01,-1.00,0.00); object(0x1CD4,270,0,270);
pspawn = 0x08E81290;
setint(pspawn, 263);
setfloat(pspawn + 4, -525.91, 866.06, 68.47, 90);
pspawn += 0x30;
setint(pspawn, 172);
setfloat(pspawn + 4, -536.46, 884.99, 68.43, 180);
pspawn += 0x30;
teleport(-527.24,885.02,64.43)
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