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練習を重ねてから作りました
見るだけですがちょっとでも楽しんでいただければ幸いです
レニの所に出ます
(テレポートチートはありません)
#cheat New Construction
moveto(3.68,973.48,11.17); object(0x1CF2,0,0,206);
move(-1.33,-0.15,0.00); object(0x1CF0,0,0,175);
move(0.64,0.23,0.00); object(0x1CEF,0,0,167);
move(0.06,-0.48,0.00); object(0x1CEE,0,0,203);
move(0.35,-0.11,0.00); object(0x1CEE,0,0,111);
move(0.13,0.26,0.00); object(0x1CED,20,340,200);
move(0.28,-0.31,0.00); object(0x1CEC,0,0,187);
move(-1.81,1.29,-0.60); object(0x1CE8,0,0,75);
move(-0.16,-0.14,-0.10); object(0x1CE8,40,0,68);
move(1.14,-0.74,0.00); object(0x1CDA,0,0,4);
move(3.50,-0.04,4.20); object(0x1CCA,0,0,331);
move(0.53,0.97,-4.50); object(0x1CB3,0,0,268);
move(0.50,-0.68,0.00); object(0x1CB3,0,0,198);
move(-0.30,-0.80,0.00); object(0x1CB3,0,0,244);
move(-0.52,0.69,0.00); object(0x1CB3,0,0,166);
move(-1.45,-0.54,0.00); object(0x1CB1,0,0,100);
move(-2.87,0.89,0.90); object(0x1CB0,0,0,352);
move(-0.18,0.01,0.10); object(0x1CB0,0,305,354);
move(-0.06,-0.28,-1.00); object(0x1CA5,0,0,329);
move(-0.27,0.58,0.00); object(0x1C9E,0,0,156);
move(0.24,-0.63,0.00); object(0x1C9D,0,0,89);
move(0.10,0.30,0.00); object(0x1C9E,0,0,275);
move(-0.21,0.49,0.00); object(0x1C96,245,0,345);
move(1.20,-0.11,1.90); object(0x1C91,10,0,174);
move(-0.82,-0.40,-0.80); object(0x016B,325,0,61);
move(0.39,-0.70,-0.20); object(0x014A,280,330,11);
move(-0.94,0.92,-0.90); object(0x014B,90,0,46);
move(-0.41,-0.51,0.00); object(0x0153,215,230,63);
move(-0.45,0.05,0.00); object(0x0157,0,0,81);
move(0.07,-0.05,0.00); object(0x0157,0,0,78);
move(0.02,0.05,0.00); object(0x0157,0,0,78);
move(0.05,0.11,0.00); object(0x0157,270,0,105);
move(0.03,-0.14,0.10); object(0x0157,270,70,0);
move(0.86,-0.52,0.90); object(0x0158,0,0,333);
move(1.62,0.08,0.00); object(0x015B,90,0,252);
move(2.88,-0.77,-0.30); object(0x015F,90,85,313);
move(0.15,0.14,-0.70); object(0x0162,270,0,213);
move(-0.33,0.24,0.00); object(0x0166,270,285,79);
move(-0.30,-0.01,0.10); object(0x0169,270,180,134);
move(0.25,1.76,0.20); object(0x01C2,180,180,54);
move(-2.47,-1.13,0.00); object(0x01C2,90,180,88);
move(-2.03,1.91,-0.10); object(0x01F5,180,90,347);
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