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1つあります。
友達が作りました
#cheat dirt track beta v2
// made by gtaganster beta v2 any problems email me at gamerboy2011@yahoo.com
moveto(-499.22, 1588.82, 12.17); object(0x1CA8, 0, 0, 268);
move(-7.52, -8.10, 0.00); object(0x1CA8, 0, 0, 178);
move(8.13, -8.31, 0.00); object(0x1CA8, 0, 0, 94);
move(7.34, 17.56, 0.00); object(0x1CB2, 0, 0, 180);
move(7.23, 7.24, 0.00); object(0x1CB2, 0, 0, 271);
move(7.29, -7.47, 0.00); object(0x1CB2, 0, 0, 0);
move(-3.36, 0.12, 3.20); object(0x1CB2, 0, 90, 0);
move(-7.85, 0.15, 0.00); object(0x1CB2, 0, 90, 0);
move(3.80, -0.06, 0.00); object(0x1CB2, 0, 90, 0);
move(3.99, -0.21, -4.60); object(0x1CB2, 0, 90, 0);
move(-7.68, 0.18, 0.10); object(0x1CB2, 0, 90, 359);
move(17.90, 0.34, 1.30); object(0x1CB2, 0, 60, 179);
move(-4.42, -0.07, 2.40); object(0x1CB2, 0, 65, 179);
move(-5.93, -0.37, 1.00); object(0x1CB2, 0, 95, 178);
move(-13.84, 0.12, 0.00); object(0x1CB2, 0, 90, 179);
move(-3.55, -0.16, 3.00); object(0x1CB2, 0, 0, 180);
move(6.94, 7.25, 0.00); object(0x1CB2, 0, 0, 271);
move(-0.37, -7.06, -6.40); object(0x1CB2, 0, 0, 179);
pspawn = 0x08E81290;
setint(pspawn, 205);
setfloat(pspawn + 4, -480, 1592.89, 12.12, 180);
pspawn += 0x30;
setint(pspawn, 230);
setfloat(pspawn + 4, -494.10, 1585.50, 11.77, 110);
pspawn += 0x30;
setint(pspawn, 245);
setfloat(pspawn + 0x4, -499.01, 1577.06, 11.98, 270);
pspawn += 0x30;
setint(pspawn, 172);
setfloat(pspawn + 0x4, -488.08, 1592.48, 11.52, 200);
moveto(-483.35, 1582.26, 17.07); object(0x029F, 0, 0, 353);
move(4.27, 0.49, 0.00); object(0x029F, 0, 0, 353);
move(-8.45, -0.96, 0.00); object(0x029F, 0, 0, 353);
move(-2.18, 0.70, 0.00); object(0x029F, 0, 0, 21);
move(-2.79, 0.15, 0.00); object(0x029F, 0, 0, 0);
move(-3.00, 0.02, 0.00); object(0x029F, 0, 0, 0);
move(18.47, 2.37, -0.10); object(0x029F, 0, 0, 88);
moveto(-488.96, 1588.35, 17.07); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(-0.42, 0.68, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(-0.37, 0.60, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);
move(0.42, -1.15, 1.10); object(0x029F, 90, 0, 271);
move(0.06, 2.40, 0.00); object(0x029F, 90, 0, 271);
moveto(-479.02, 1582.46, 12.31); object(0x029F, 0, 0, 0);
move(-9.94, 0.11, 0.00); object(0x029F, 0, 0, 0);
move(0.00, 0.00, 1.50); object(0x029F, 0, 0, 0);
move(9.36, 0.15, 0.00); object(0x029F, 0, 0, 0);
move(0.60, -0.05, 0.00); object(0x029F, 0, 0, 0);
move(-0.60, -0.05, -1.30); object(0x029F, 0, 0, 359);
move(0.47, 0.35, 7.70); object(0x029F, 0, 0, 178);
move(-3.90, 0.19, 0.00); object(0x029F, 0, 0, 178);
move(-4.10, 0.20, 0.00); object(0x029F, 0, 0, 178);
move(0.00, 0.00, -2.90); object(0x029F, 0, 0, 178);
move(4.00, -0.19, 0.00); object(0x029F, 0, 0, 178);
move(-8.22, 0.23, 3.00); object(0x029F, 0, 0, 178);
move(-3.80, 0.18, 0.10); object(0x029F, 0, 0, 178);
move(-0.50, 0.02, -3.20); object(0x029F, 0, 0, 178);
move(4.30, -0.20, 0.00); object(0x029F, 0, 0, 178);
move(-3.21, 6.28, 4.80); object(0x1CB2, 180, 270, 179);
move(6.73, 0.12, 0.00); object(0x1CB2, 180, 270, 179);
move(6.24, 0.24, 0.00); object(0x1CB2, 180, 270, 179);
move(-18.55, -10.70, -10.60); object(0x01D5, 0, 0, 270);
move(-30.71, -35.24, -0.10); object(0x02A5, 0, 0, 179);
teleport(-480.98, 1571.93, 11.77);
#cheat Longest Bridge
moveto(92.85, -694.61, 11.67); object(0x1D1B, 270, 0, 0);
move(0.01, 3.88, 0.00); object(0x1D1B, 270, 0, 0);
move(3.10, -0.01, 0.00); object(0x1D1B, 270, 0, 0);
move(-13.10, 0.03, 0.00); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
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