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自分で作りました
AC3potableが発売されるそうなので
ACぽいの作ってみました
#cheat AREMORED CORE
moveto(-874.49,-90.68,11.11); object(0x1CA4,0,0,291);
move(1.38,3.65,0.00); object(0x1CA4,0,0,291);
move(0.00,0.00,1.10); object(0x1CA4,0,0,291);
move(-1.38,-3.65,0.00); object(0x1CA4,0,0,291);
move(137.47,384.80,-2.29); object(0x0168,55,265,258);
move(-93.49,243.49,-5.70); object(0x0168,55,265,175);
move(-20.09,13.29,5.50); object(0x0168,55,265,35);
move(0.00,0.00,0.50); object(0x0168,55,265,35);
move(-0.00,0.10,0.00); object(0x0168,55,260,35);
move(-0.00,0.20,0.90); object(0x0168,55,260,95);
move(-0.00,0.10,1.80); object(0x0168,50,85,210);
move(-0.34,0.80,0.00); object(0x0168,50,100,48);
move(-0.16,0.25,-1.50); object(0x0168,50,260,298);
move(0.17,0.16,-1.10); object(0x0168,50,270,206);
move(0.00,0.00,-0.50); object(0x0168,50,270,206);
move(0.00,0.00,1.00); object(0x0168,50,270,206);
move(0.53,-1.33,0.00); object(0x0168,50,285,206);
move(-0.22,0.59,1.40); object(0x016A,50,285,198);
move(0.20,-0.22,0.00); object(0x016A,50,285,198);
move(-0.40,0.45,0.00); object(0x016A,50,285,198);
move(-0.15,-0.13,0.00); object(0x016A,50,285,198);
move(0.20,-0.22,0.00); object(0x016A,50,285,198);
move(0.20,-0.22,0.00); object(0x016A,50,285,198);
move(0.00,0.00,-5.70); object(0x016B,50,285,198);
move(-0.27,0.30,6.50); object(0x016E,50,270,198);
move(0.00,0.00,0.40); object(0x016E,50,270,198);
move(0.00,0.00,0.40); object(0x016E,50,270,198);
move(0.00,0.00,0.20); object(0x016E,50,270,198);
move(0.00,0.00,-0.20); object(0x016B,50,270,198);
move(0.27,-0.30,-0.30); object(0x016A,50,290,198);
move(0.00,0.00,-0.20); object(0x016A,50,290,198);
move(0.00,0.00,-0.20); object(0x016A,50,290,198);
move(-0.07,0.07,-0.20); object(0x016A,50,290,198);
move(-0.40,0.45,0.70); object(0x016A,210,80,73);
move(-0.07,0.07,0.20); object(0x016A,210,80,73);
move(0.00,0.00,0.20); object(0x016A,210,80,73);
move(0.00,0.00,0.20); object(0x016A,210,80,73);
move(-0.43,0.27,-0.20); object(0x0168,170,170,228);
move(1.23,-1.28,0.00); object(0x0168,355,10,228);
move(-1.00,1.06,-0.40); object(0x0167,355,85,228);
move(0.04,0.36,-0.40); object(0x0167,310,180,128);
move(0.95,-0.97,0.40); object(0x0167,310,150,143);
move(0.15,0.19,0.00); object(0x0167,310,270,143);
move(-0.09,-0.05,-0.20); object(0x0169,310,260,163);
move(0.05,-0.09,0.00); object(0x0169,310,260,163);
move(-0.36,-0.18,0.60); object(0x0169,310,135,163);
move(-0.57,0.88,0.00); object(0x0169,310,100,92);
move(-0.30,-0.04,-0.70); object(0x0169,310,175,137);
move(-0.03,0.20,0.00); object(0x0169,0,175,137);
move(0.40,-0.62,-0.30); object(0x0169,0,285,235);
move(0.11,-0.16,0.00); object(0x0169,0,285,235);
move(0.00,0.00,0.20); object(0x0169,70,275,55);
move(-0.14,0.02,0.00); object(0x0169,70,275,55);
move(0.16,0.11,1.10); object(0x0169,0,100,140);
move(-0.15,-0.29,-0.50); object(0x0163,0,100,309);
move(-0.07,-0.07,0.10); object(0x0163,0,100,309);
move(-0.14,0.14,0.00); object(0x0163,0,100,309);
move(0.07,0.21,0.00); object(0x0163,0,100,309);
move(0.36,-0.35,0.00); object(0x0163,0,100,309);
move(-0.07,0.07,0.00); object(0x0163,0,100,309);
move(-0.50,0.06,0.30); object(0x016A,0,105,144);
move(0.43,-0.28,-0.80); object(0x016A,0,275,309);
move(0.13,0.57,0.10); object(0x0167,0,275,309);
move(-0.21,-0.36,0.00); object(0x016A,0,275,309);
move(0.21,-0.07,0.00); object(0x016A,0,275,309);
move(-0.29,0.28,0.00); object(0x016A,0,275,309);
move(0.36,-0.35,0.50); object(0x0166,5,5,319);
move(0.54,0.40,0.00); object(0x0167,5,5,329);
move(0.28,0.14,0.20); object(0x0167,5,185,319);
move(-1.11,-0.30,-1.50); object(0x016A,5,185,136);
move(0.00,0.00,0.20); object(0x016A,5,185,136);
move(0.00,0.00,0.10); object(0x016A,5,185,136);
move(-0.08,1.13,0.10); object(0x0154,5,85,316);
move(0.33,-0.57,-0.70); object(0x015E,5,85,235);
move(0.23,-1.10,-2.10); object(0x0155,5,35,15);
move(-0.45,1.45,0.00); object(0x0155,5,35,343);
move(0.00,0.00,1.10); object(0x0155,5,90,343);
move(0.20,0.02,0.00); object(0x0155,5,90,343);
move(-0.08,-0.21,1.10); object(0x0155,5,95,343);
move(0.11,-0.99,0.00); object(0x0155,5,95,343);
move(0.21,-0.08,-0.70); object(0x0155,5,95,343);
move(0.00,0.00,-0.80); object(0x0155,5,105,343);
move(-0.41,1.09,1.20); object(0x0167,5,105,357);
move(-0.10,0.01,0.00); object(0x0167,5,105,357);
move(0.00,0.00,-0.70); object(0x0167,5,105,357);
move(0.36,-1.15,0.00); object(0x0167,5,105,357);
move(0.00,0.00,0.00); object(0x0167,5,105,357);
move(0.00,0.00,0.40); object(0x0167,5,105,357);
teleport(-842.76, 551.72, 10.92)
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