投稿者
 メール
  題名
  内容 HTMLタグ動画検索画像・ファイル<IMG><OBJECT>タグが利用可能です。(詳細)
    
  ファイル1
  ファイル2
  ファイル3
アップロード可能な形式(各1MB以内):
画像(gif,png,jpg,bmp) 音楽(mmf,mld) 動画(amc,3gp,3g2)

 URL
[ ケータイで使う ] [ BBSティッカー ] [ 書込み通知 ] [ teacup.コミュニティ ] [ 検索 ]

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弾無限のチートありますかぁ?

 投稿者:tttt  投稿日:2009年11月 4日(水)20時03分44秒
返信・引用
  弾無限のチートありますか?  

かめはめはっっ

 投稿者:tttt  投稿日:2009年11月 3日(火)18時21分28秒
返信・引用
  かめはめはです!!
○で発動!!
発動しない時は方向キー右をちょっとおしてね
#cheat KamehameHa Ver0.4
if(getchar(0x956A054) != getchar(0x9569BB0))
{
setchar(0x956A03B, getchar(0x956A054), getchar(0x956A055), getchar(0x956A056), getchar(0x956A057), getchar(0x956A05C));
}
setchar(0x956A054, getchar(0x9569BB0), getchar(0x9569BB1), getchar(0x9569BB2), getchar(0x9569BB3));
setchar(0x956A05C, getchar(0x9569BB8));
if(getchar(pplayer+0x63C) != 0x21)
{
setchar(pplayer+0x63C, 0x21);
setchar(pplayer+0xCB8, 0x07);
if(getchar(pplayer+0xCB8) != 0x07)
{
setchar(pplayer+0x63C, 0x21);
setchar(pplayer+0xCB8, 0x07);
}
}
else if (buttons & CTRL_RIGHT)
{
setchar(pplayer+0x63C, 0x21);
setchar(pplayer+0xCB8, 0x07);
}
else
{
setint(pplayer+0x584, 0x00ffffff);
setchar(pplayer+0x578, 0x00);
setchar(pplayer+0xCB8, 0x00);
if(buttons & CTRL_CIRCLE)
{
setchar(pplayer+0xCB8, 0x00);
setchar(pplayer+0x578, 0x21);
setchar(0x9569FFB, 0x3F);
setchar(0x9569FFE, 0xA0);
setchar(0x956A006, 0x01);
setchar(0x956A010, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x956A024, 0x00, 0x00, 0x00, 0x00);
setchar(0x956A028, 0xFF);
setchar(0x956A034, 0x28);
setchar(0x956A038, 0x00, 0x50, 0xFF);
setchar(0x956A04B, 0x44);
setchar(0x956A04F, 0x44);
}
else
{
setchar(pplayer+0xCB8, 0x00);
setchar(pplayer+0x578, 0x00);
setchar(0x9569FFB, 0x3D);
setchar(0x9569FFE, 0x60);
setchar(0x956A006, 0x19);
setchar(0x956A010, 0x6F, 0x12, 0x03, 0xBA, 0x60);
setchar(0x956A024, 0x42, 0x60, 0x65, 0x3C);
setchar(0x956A028, 0x02);
setchar(0x956A034, 0x00);
setchar(0x956A038, 0x96, 0x91, 0x32);
setchar(0x956A04B, 0x00);
setchar(0x956A04F, 0x00);
}
}
#off
setint(pplayer+0x584, 0x00000000);
setchar(0x9569FFB, 0x3D);
setchar(0x9569FFE, 0x60);
setchar(0x956A006, 0x19);
setchar(0x956A010, 0x6F, 0x12, 0x03, 0xBA, 0x60);
setchar(0x956A024, 0x42, 0x60, 0x65, 0x3C);
setchar(0x956A028, 0x02);
setchar(0x956A034, 0x00);
setchar(0x956A038, 0x96, 0x91, 0x32);
setchar(0x956A04B, 0x00);
setchar(0x956A04F, 0x00);
setchar(0x956A054, getchar(0x956A03B), getchar(0x956A03C), getchar(0x956A03D), getchar(0x956A03E));
setchar(0x956A05C, getchar(0x956A03F));
setchar(0x956A03B, 0x00, 0x00, 0x00, 0x00, 0x00);
 

(無題)

 投稿者:REAL  投稿日:2009年 8月27日(木)18時13分42秒
返信・引用
  初投稿です。
イライラする自転車ができましたw
慣れると結構楽しいです〜

#cheat BMW at 101 Bayshore Avenue
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x08C739B0, 178); //Car Id
setchar(0x08C739B0+0x24, 255,255,255, 255); //Color 1
setchar(0x08C739B0+0x28, 0,0,255, 255); //Color2
setshort(0x98a2e10, 1, 'B','M','W', 0);
//Wheels
setfloat(0x962f060+0x6c, 3.16); //Traction Multiplier
setfloat(0x962f060+0xc4, 1.25); //Traction Loss
setfloat(0x962f060+0x70, 0.4); //Traction Bias
//Engine
setchar(0x962f060+0x5c, 'R', 'E', 5); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962f060+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x962f060+0x80, -0.3); //Suspension Lower Limit
setfloat(0x962f060+0x78, 0.1); //Suspension Damping Level
setfloat(0x962f060+0x74, 1.2); //Suspension Force Level
setfloat(0x962f060+0x84, 0.5); //Suspension Bias
setfloat(0x962f060+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x962f060+0x68, 40); //Steering Lock
setfloat(0x962f060+0xbc, 7500); //Vehilce Mass
setfloat(0x962f060+0xc0, 7500); //Turn Mass
setfloat(0x962f060+0xa0, 0); //Centre of Mass - X
setfloat(0x962f060+0xa4, 0); //Centre of Mass - Y
setfloat(0x962f060+0xa8, 0); //Centre of Mass - Z
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x097272d0+4*neon,  255, 0, 0);}
//Teleport
teleport( -806.04, -1185.04, 11.0);
off()
 

ハンター

 投稿者:神『痛』  投稿日:2009年 7月23日(木)17時15分42秒
返信・引用 編集済
  フリーズや不満があれば言ってください。
#cheat Hunter In The way
pspawn = 0x08E81290;
setint(pspawn, 275);
setfloat(pspawn + 4, -809.02, -921.16, 11.01);
pspawn += 0x30;
teleport(-809.02, -921.16, 11.01);
おまけに。
#cheat HUNTER MISSILE Ver1.1
static A;
if(pcar)
{
if(getchar(pcar + 0x0292) > 0)
{
if(!A)
A = getchar(pcar + 0x0292);
setchar(pcar + 0x0292, A - 1);
}
if(getchar(0x9569FD0) != getchar(0x9569BB0))
{
setchar(0x9569FB7, getchar(0x9569FD0), getchar(0x9569FD1), getchar(0x9569FD2), getchar(0x9569FD3), getchar(0x9569FD8));
}
setchar(0x9569F82, 0x40);
setchar(0x9569FB0, 0x00);
setchar(0x9569FA0, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9569F98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9569FB4, 0x00, 0x50, 0xFF);
setchar(0x9569FCE, 0x00, 0x00);
setchar(0x9569F7E, 0xFF);
setchar(0x9569FA5, 0xFF);
setchar(0x9569FD0, getchar(0x9569BB0), getchar(0x9569BB1), getchar(0x9569BB2), getchar(0x9569BB3));
setchar(0x9569FD8, getchar(0x9569BB8));
}
else
A = 0;
#off
setchar(0x9569F82, 0x02);
setchar(0x9569FB0, 0x04);
setchar(0x9569FA0, 0x0A, 0xD7, 0x23, 0x3C, 0x01);
setchar(0x9569F98, 0xAE, 0x47, 0xE1, 0x3D, 0x8F, 0xC2, 0xF5, 0x3C);
setchar(0x9569FB4, 0x80, 0x80, 0x80);
setchar(0x9569FCE, 0x80, 0x3F);
setchar(0x9569F7E, 0x5C);
setchar(0x9569FA5, 0x00);
setchar(0x9569FD0, getchar(0x9569FB7), getchar(0x9569FB8), getchar(0x9569FB9), getchar(0x9569FBA));
setchar(0x9569FB7, 0x00, 0x55, 0x00, 0x00, 0x00);
さらにおまけ。

#cheat Your Car Is Black
// By vettefan88
setchar(pcar+0x224, 0, 0, 0);
setchar(pcar+0x228, 0, 0, 0);
#cheat Nitrous Oxide v.2
// By Waterbottle
if (buttons & CTRL_CIRCLE && !(buttons & CTRL_LTRIGGER)) {
//calculate speed
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0x144) * getfloat(pcar + 0x144));
//if speed is lower than max speed for NOS accelerate
if(speed<1.8) {
setfloat(pcar+0x140,  getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144,  getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
//Power Brake if vehicle is on ground
if(buttons & CTRL_SQUARE && getshort(pcar+0x1c8)==0) setfloat(pcar+0x140,  0,  0);
 

AC

 投稿者:jdu  投稿日:2009年 7月12日(日)09時55分30秒
返信・引用
  自分で作りました
AC3potableが発売されるそうなので
ACぽいの作ってみました

#cheat AREMORED CORE
moveto(-874.49,-90.68,11.11);  object(0x1CA4,0,0,291);
move(1.38,3.65,0.00);  object(0x1CA4,0,0,291);
move(0.00,0.00,1.10);  object(0x1CA4,0,0,291);
move(-1.38,-3.65,0.00);  object(0x1CA4,0,0,291);
move(137.47,384.80,-2.29);  object(0x0168,55,265,258);
move(-93.49,243.49,-5.70);  object(0x0168,55,265,175);
move(-20.09,13.29,5.50);  object(0x0168,55,265,35);
move(0.00,0.00,0.50);  object(0x0168,55,265,35);
move(-0.00,0.10,0.00);  object(0x0168,55,260,35);
move(-0.00,0.20,0.90);  object(0x0168,55,260,95);
move(-0.00,0.10,1.80);  object(0x0168,50,85,210);
move(-0.34,0.80,0.00);  object(0x0168,50,100,48);
move(-0.16,0.25,-1.50);  object(0x0168,50,260,298);
move(0.17,0.16,-1.10);  object(0x0168,50,270,206);
move(0.00,0.00,-0.50);  object(0x0168,50,270,206);
move(0.00,0.00,1.00);  object(0x0168,50,270,206);
move(0.53,-1.33,0.00);  object(0x0168,50,285,206);
move(-0.22,0.59,1.40);  object(0x016A,50,285,198);
move(0.20,-0.22,0.00);  object(0x016A,50,285,198);
move(-0.40,0.45,0.00);  object(0x016A,50,285,198);
move(-0.15,-0.13,0.00);  object(0x016A,50,285,198);
move(0.20,-0.22,0.00);  object(0x016A,50,285,198);
move(0.20,-0.22,0.00);  object(0x016A,50,285,198);
move(0.00,0.00,-5.70);  object(0x016B,50,285,198);
move(-0.27,0.30,6.50);  object(0x016E,50,270,198);
move(0.00,0.00,0.40);  object(0x016E,50,270,198);
move(0.00,0.00,0.40);  object(0x016E,50,270,198);
move(0.00,0.00,0.20);  object(0x016E,50,270,198);
move(0.00,0.00,-0.20);  object(0x016B,50,270,198);
move(0.27,-0.30,-0.30);  object(0x016A,50,290,198);
move(0.00,0.00,-0.20);  object(0x016A,50,290,198);
move(0.00,0.00,-0.20);  object(0x016A,50,290,198);
move(-0.07,0.07,-0.20);  object(0x016A,50,290,198);
move(-0.40,0.45,0.70);  object(0x016A,210,80,73);
move(-0.07,0.07,0.20);  object(0x016A,210,80,73);
move(0.00,0.00,0.20);  object(0x016A,210,80,73);
move(0.00,0.00,0.20);  object(0x016A,210,80,73);
move(-0.43,0.27,-0.20);  object(0x0168,170,170,228);
move(1.23,-1.28,0.00);  object(0x0168,355,10,228);
move(-1.00,1.06,-0.40);  object(0x0167,355,85,228);
move(0.04,0.36,-0.40);  object(0x0167,310,180,128);
move(0.95,-0.97,0.40);  object(0x0167,310,150,143);
move(0.15,0.19,0.00);  object(0x0167,310,270,143);
move(-0.09,-0.05,-0.20);  object(0x0169,310,260,163);
move(0.05,-0.09,0.00);  object(0x0169,310,260,163);
move(-0.36,-0.18,0.60);  object(0x0169,310,135,163);
move(-0.57,0.88,0.00);  object(0x0169,310,100,92);
move(-0.30,-0.04,-0.70);  object(0x0169,310,175,137);
move(-0.03,0.20,0.00);  object(0x0169,0,175,137);
move(0.40,-0.62,-0.30);  object(0x0169,0,285,235);
move(0.11,-0.16,0.00);  object(0x0169,0,285,235);
move(0.00,0.00,0.20);  object(0x0169,70,275,55);
move(-0.14,0.02,0.00);  object(0x0169,70,275,55);
move(0.16,0.11,1.10);  object(0x0169,0,100,140);
move(-0.15,-0.29,-0.50);  object(0x0163,0,100,309);
move(-0.07,-0.07,0.10);  object(0x0163,0,100,309);
move(-0.14,0.14,0.00);  object(0x0163,0,100,309);
move(0.07,0.21,0.00);  object(0x0163,0,100,309);
move(0.36,-0.35,0.00);  object(0x0163,0,100,309);
move(-0.07,0.07,0.00);  object(0x0163,0,100,309);
move(-0.50,0.06,0.30);  object(0x016A,0,105,144);
move(0.43,-0.28,-0.80);  object(0x016A,0,275,309);
move(0.13,0.57,0.10);  object(0x0167,0,275,309);
move(-0.21,-0.36,0.00);  object(0x016A,0,275,309);
move(0.21,-0.07,0.00);  object(0x016A,0,275,309);
move(-0.29,0.28,0.00);  object(0x016A,0,275,309);
move(0.36,-0.35,0.50);  object(0x0166,5,5,319);
move(0.54,0.40,0.00);  object(0x0167,5,5,329);
move(0.28,0.14,0.20);  object(0x0167,5,185,319);
move(-1.11,-0.30,-1.50);  object(0x016A,5,185,136);
move(0.00,0.00,0.20);  object(0x016A,5,185,136);
move(0.00,0.00,0.10);  object(0x016A,5,185,136);
move(-0.08,1.13,0.10);  object(0x0154,5,85,316);
move(0.33,-0.57,-0.70);  object(0x015E,5,85,235);
move(0.23,-1.10,-2.10);  object(0x0155,5,35,15);
move(-0.45,1.45,0.00);  object(0x0155,5,35,343);
move(0.00,0.00,1.10);  object(0x0155,5,90,343);
move(0.20,0.02,0.00);  object(0x0155,5,90,343);
move(-0.08,-0.21,1.10);  object(0x0155,5,95,343);
move(0.11,-0.99,0.00);  object(0x0155,5,95,343);
move(0.21,-0.08,-0.70);  object(0x0155,5,95,343);
move(0.00,0.00,-0.80);  object(0x0155,5,105,343);
move(-0.41,1.09,1.20);  object(0x0167,5,105,357);
move(-0.10,0.01,0.00);  object(0x0167,5,105,357);
move(0.00,0.00,-0.70);  object(0x0167,5,105,357);
move(0.36,-1.15,0.00);  object(0x0167,5,105,357);
move(0.00,0.00,0.00);  object(0x0167,5,105,357);
move(0.00,0.00,0.40);  object(0x0167,5,105,357);
teleport(-842.76, 551.72, 10.92)
 

(無題)

 投稿者:XS  投稿日:2009年 5月26日(火)17時48分1秒
返信・引用
  すごいチートないですか?  

(無題)

 投稿者:880  投稿日:2009年 3月31日(火)12時03分40秒
返信・引用
  のけぞらなくするチートってありませんか?  

テレポート

 投稿者:あらら  投稿日:2009年 3月28日(土)20時24分41秒
返信・引用
  さっきの作品の近くまでいけるチートです。
#cheat Teleport:funenouenoheyamae
teleport(-763.44,-807.75,12.54);
 

駄作のような気がしますが...

 投稿者:あらら  投稿日:2009年 3月28日(土)20時11分24秒
返信・引用
  駄作ですが、初作品ですのでおおめにみてください。
#cheat funenouenoheya
moveto(279.98,-236.22,11.84);  object(0x1CA4,180,0,11);
move(-59.41,-3.90,0.90);  object(0x1CA3,180,0,116);
move(5.74,-0.58,-0.35);  object(0x1CA5,300,0,271);
move(6.03,4.57,-1.30);  object(0x1CA2,355,355,63);
move(-1032.15,-935.18,-1.19);  object(0x1C9A,355,355,115);
move(-3.18,3.50,-0.20);  object(0x1C8D,5,320,255);
move(1.48,-1.13,1.90);  object(0x1C8D,265,105,343);
move(47.01,11.06,-1.60);  object(0x1D69,0,0,65);
move(-21.80,258.16,-6.63);  object(0x1CF9,0,0,70);
move(30.72,66.35,8.00);  object(0x1CF9,0,0,91);
move(0.27,1.37,0.00);  object(0x1CF9,0,0,91);
move(-4.04,-1.10,0.00);  object(0x1CF9,0,0,265);
move(-0.36,1.57,0.00);  object(0x1CF9,0,0,265);
move(3.11,3.87,-0.30);  object(0x1CF5,0,0,0);
move(-1.76,0.00,0.00);  object(0x1CF5,0,0,356);
move(0.77,1.68,0.80);  object(0x1CDB,0,0,350);
move(3.51,-4.28,-0.30);  object(0x1CD2,0,0,90);
move(-0.28,-1.58,0.10);  object(0x1CD2,0,0,89);
move(0.07,2.56,2.20);  object(0x1CD7,0,90,93);
move(-0.16,-4.68,0.00);  object(0x1CD7,0,90,93);
move(0.45,-1.82,0.00);  object(0x1CD7,0,90,93);
move(-5.89,1.88,0.00);  object(0x1CD7,0,90,179);
move(-0.69,0.11,0.10);  object(0x1CD7,0,90,179);
move(6.65,9.65,0.00);  object(0x1CD7,0,90,3);
move(-3.04,0.18,-0.10);  object(0x1CD7,0,90,2);
move(-5.53,-4.77,0.10);  object(0x1CD7,0,90,96);
move(2.21,-6.42,0.00);  object(0x1CD7,5,90,70);
move(-12.74,-1.39,0.00);  object(0x1CD5,5,90,276);
move(10.39,6.87,1.70);  object(0x1CD4,0,270,88);
move(0.00,0.00,-1.10);  object(0x1CD4,0,270,88);
move(3.97,2.04,4.90);  object(0x1CD6,90,15,179);
move(0.03,-2.55,0.00);  object(0x1CD6,90,15,170);
move(4.54,-2.40,-2.70);  object(0x1CD6,90,0,88);
move(0.07,6.24,-0.10);  object(0x1CD6,90,0,84);
move(-2.72,0.66,0.00);  object(0x1CD6,90,0,359);
move(-3.27,1.80,0.00);  object(0x1CD6,90,0,359);
move(0.51,-5.54,0.10);  object(0x1CD6,90,0,7);
move(1.71,-5.83,0.10);  object(0x1CD6,45,0,1);
move(-0.22,-2.20,-2.20);  object(0x1CD6,45,0,0);
move(-0.00,-0.54,-0.90);  object(0x1CD6,45,0,0);
move(-3.13,5.45,5.10);  object(0x1CD6,255,0,85);
move(7.31,0.35,-2.30);  object(0x1CD6,220,0,267);
move(-0.19,4.42,0.00);  object(0x1CD6,220,0,267);
move(-0.35,2.48,0.00);  object(0x1CD6,220,0,267);
move(-8.11,-6.58,-0.40);  object(0x1CD6,225,0,92);
move(0.17,5.22,0.10);  object(0x1CD6,225,0,92);
move(4.47,3.93,-0.40);  object(0x1CD4,240,0,180);
move(0.07,2.48,-0.10);  object(0x1CD4,265,0,185);
move(0.09,2.50,-0.80);  object(0x1CD4,245,0,184);
move(-0.08,-3.92,0.99);  object(0x1CD4,260,180,344);
move(-20.36,-14.91,-2.10);  object(0x1CD6,270,270,357);
move(10.95,2.45,-1.40);  object(0x1CD6,85,180,90);
move(-4.85,0.13,0.40);  object(0x1CD6,85,180,89);
move(-4.85,1.59,1.89);  object(0x1CD4,0,180,89);
move(0.11,-1.99,0.00);  object(0x1CD4,0,180,89);
move(0.02,-1.14,-0.10);  object(0x1CD4,0,180,89);
move(10.74,2.92,-2.69);  object(0x1CD4,65,180,85);
move(-1.33,-1.80,2.10);  object(0x1CD4,5,180,90);
move(-0.05,-1.51,0.00);  object(0x1CD4,5,180,90);
move(-0.06,0.82,1.80);  object(0x1CD4,10,90,100);
move(0.34,1.97,0.10);  object(0x1CD4,10,90,100);
move(-8.23,-3.32,0.11);  object(0x1CE8,340,355,71);
move(22.24,6.22,-2.70);  object(0x1CEB,340,355,275);
move(-22.14,-3.77,-0.13);  object(0x1CF5,350,0,268);
move(3.36,-0.49,0.90);  object(0x1CF7,355,0,271);
move(0.98,-0.36,-0.50);  object(0x1CFB,355,5,7);
move(1.04,0.01,0.00);  object(0x1CF7,5,5,84);
move(1.69,1.06,-0.11);  object(0x1CD4,5,5,4);
move(-0.71,0.05,0.00);  object(0x1CD4,5,5,358);
move(-1.13,-0.13,0.00);  object(0x1CD4,5,5,354);
move(-0.56,-0.16,-0.10);  object(0x1CD4,5,5,344);
move(-1.56,-1.28,0.80);  object(0x1CD4,10,5,282);
move(2.17,0.74,0.80);  object(0x1CD4,90,5,271);
move(997.40,703.74,-9.82);  object(0x1D11,90,5,258);
move(-1.71,1.81,-19.90);  object(0x1D13,85,65,202);
move(47.06,-88.03,27.90);  object(0x1D1A,85,65,270);
move(-4.97,1.34,-1.50);  object(0x1D1A,180,180,343);
 

(無題)

 投稿者:  投稿日:2009年 3月26日(木)22時52分13秒
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